1/10/2024 0 Comments Bioshock 2 concept art![]() Throughout the game, Delta must defeat other Big Daddies and take their Little Sisters, at which point he is given the option to either "harvest" or "adopt" them. He also starts with a wallet that can reach 600 Dollars, which can then be upgraded via research. A camera attached to the top of Delta's helmet allows his allies to watch from his perspective, and keep track of his progress through Rapture. ![]() First Aid Kits and EVE are fed intravenously to Delta, making him capable of continuing to fight while replenishing his EVE reserves. Being less bulky than the later Protector production models gives Delta greater speed and agility than other types of Big Daddies, at the sacrifice of some of their raw strength and the endurance they possess. The suit's sleeves have IV ports for ADAM injection and a tube for transporting EVE from his tank straight to his wrists, to allow swift replenishment even during combat. His suit's gloves have openings on his fingertips and palms designed to accommodate the necessary contact with the environment which Plasmids require. Delta has the ability to use Plasmids, and can wield them simultaneously with his weapons. As a prototype, Delta is granted use of the Bouncer's Drill (which is detachable and goes over the hand) in addition to other weapons, such as the Rosie's Rivet Gun and a Hack Tool that allows him to remotely hack from a distance. Like other Alpha Series Big Daddies, he retains a large degree of free will, but he is forced into a protection bond with a single Little Sister. Subject Delta has the features of a Big Daddy, such as the vocal cord modulator surgery and large diving suit. 4.1 Concept Art, Models, and Promotional Images.I keep it in a box and take it out to look at every once in a while :) I'm hoping that posting it here allows more people to enjoy it. I was able to find the perfect sized frame that was also double sided so both sides of the page could be appreciated while framed. After that the install was finished and I haven't spoken to him since. Of course I was ecstatic and thanked him vigorously. He said he flipped through the book and thought that this page was pretty cool and that I would like it. The next install day before I left he presented me with this page of concept art. He had mentioned he was given one of the sketch books from one of the concept artists and wanted to give me a page out of the book. A few days in to the install he told me to let him know via email next time I would be returning. The install spanned a few days so I got a couple chances to talk to the dude about his time at irrational and making the game/Bioshock in general. He was a chill dude and was also super into making the game (he was more of a general art designer if I remember right). I told him how much of a fan I was of the series. He came out greeted me and turned out to be a game dev who worked on the second Bioshock. On the other side of the wall one of the employees of that office overheard me. During an install in a habitat preservation office I was talking to one of my coworkers about video games and brought up the Bioshock series as one of my favorites. The caged booth reads "Admission".Ī lil while back I worked at an art installation company. One of the doors seems to read "Securis".
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